Installer super-mario-64-render96-v325

files:
- repo: https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip
- models: https://github.com/Render96/ModelPack/releases/download/3.25/Render96_DynOs_v3.25.7z
- textures: https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip
- rom: N/A:Please select the USA .z64 rom file
game:
  exe: build/us_pc/sm64.us.f3dex2e
installer:
- extract:
    dst: $GAMEDIR
    file: repo
- copy:
    dst: $GAMEDIR
    src: rom
- extract:
    dst: $GAMEDIR/build/us_pc/dynos/packs
    file: models
- extract:
    dst: $GAMEDIR/build/us_pc/res/ggfx
    file: textures
- execute:
    command: mv *.z64 baserom.us.z64
- execute:
    command: make -j`nproc`
    disable_runtime: true
- execute:
    command: cp -rf $GAMEDIR/build/us_pc/res/ggfx/gfx/. $GAMEDIR/build/us_pc/res/gfx/
- execute:
    command: rm -rf $GAMEDIR/build/us_pc/res/ggfx/
description: Updated version of Super Mario 64 with updated models and textures made
  to look like the original promotional materials rendered on SGI workstations.
game_slug: super-mario-64
gogslug: ''
humblestoreid: ''
installer_slug: super-mario-64-render96-v325
name: Super Mario 64
notes: "This script builds Render96 from source, so those with Ubuntu/Debian should\
  \ ensure the dependencies according to the wiki are installed. If unsure, run sudo\
  \ apt install build-essential libglew-dev libsdl2-dev in a terminal.\r\n\r\nThis\
  \ build identified a fundamental issue with the Lutris Runtime, in that the libpulse-simple\
  \ and libpulse libraries are dependant on systemd. Those of us that don't have systemd\
  \ need to delete the files and create symbolic links to /usr/lib64/libpulse-simple.so.0\
  \ and /usr/lib64/libpulse.so.0"
runner: linux
script:
  files:
  - repo: https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip
  - models: https://github.com/Render96/ModelPack/releases/download/3.25/Render96_DynOs_v3.25.7z
  - textures: https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip
  - rom: N/A:Please select the USA .z64 rom file
  game:
    exe: build/us_pc/sm64.us.f3dex2e
  installer:
  - extract:
      dst: $GAMEDIR
      file: repo
  - copy:
      dst: $GAMEDIR
      src: rom
  - extract:
      dst: $GAMEDIR/build/us_pc/dynos/packs
      file: models
  - extract:
      dst: $GAMEDIR/build/us_pc/res/ggfx
      file: textures
  - execute:
      command: mv *.z64 baserom.us.z64
  - execute:
      command: make -j`nproc`
      disable_runtime: true
  - execute:
      command: cp -rf $GAMEDIR/build/us_pc/res/ggfx/gfx/. $GAMEDIR/build/us_pc/res/gfx/
  - execute:
      command: rm -rf $GAMEDIR/build/us_pc/res/ggfx/
slug: super-mario-64-render96-v325
steamid: null
version: Render96-v3.25
year: 1996
{
  "game_slug": "super-mario-64",
  "version": "Render96-v3.25",
  "description": "Updated version of Super Mario 64 with updated models and textures made to look like the original promotional materials rendered on SGI workstations.",
  "notes": "This script builds Render96 from source, so those with Ubuntu/Debian should ensure the dependencies according to the wiki are installed. If unsure, run sudo apt install build-essential libglew-dev libsdl2-dev in a terminal.\r\n\r\nThis build identified a fundamental issue with the Lutris Runtime, in that the libpulse-simple and libpulse libraries are dependant on systemd. Those of us that don't have systemd need to delete the files and create symbolic links to /usr/lib64/libpulse-simple.so.0 and /usr/lib64/libpulse.so.0",
  "name": "Super Mario 64",
  "year": 1996,
  "steamid": null,
  "gogslug": "",
  "humblestoreid": "",
  "runner": "linux",
  "slug": "super-mario-64-render96-v325",
  "installer_slug": "super-mario-64-render96-v325",
  "script": {
    "files": [
      {
        "repo": "https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip"
      },
      {
        "models": "https://github.com/Render96/ModelPack/releases/download/3.25/Render96_DynOs_v3.25.7z"
      },
      {
        "textures": "https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip"
      },
      {
        "rom": "N/A:Please select the USA .z64 rom file"
      }
    ],
    "game": {
      "exe": "build/us_pc/sm64.us.f3dex2e"
    },
    "installer": [
      {
        "extract": {
          "dst": "$GAMEDIR",
          "file": "repo"
        }
      },
      {
        "copy": {
          "dst": "$GAMEDIR",
          "src": "rom"
        }
      },
      {
        "extract": {
          "dst": "$GAMEDIR/build/us_pc/dynos/packs",
          "file": "models"
        }
      },
      {
        "extract": {
          "dst": "$GAMEDIR/build/us_pc/res/ggfx",
          "file": "textures"
        }
      },
      {
        "execute": {
          "command": "mv *.z64 baserom.us.z64"
        }
      },
      {
        "execute": {
          "command": "make -j`nproc`",
          "disable_runtime": true
        }
      },
      {
        "execute": {
          "command": "cp -rf $GAMEDIR/build/us_pc/res/ggfx/gfx/. $GAMEDIR/build/us_pc/res/gfx/"
        }
      },
      {
        "execute": {
          "command": "rm -rf $GAMEDIR/build/us_pc/res/ggfx/"
        }
      }
    ]
  }
}
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