Installer super-mario-64-render96-v32

This script is for reference only and can't be directly used to install the game in the Lutris client. To install the game, download the full script.

files:
- repo: https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip
- rom: N/A:Please select the USA .z64 rom file
- goddard: https://github.com/Render96/ModelPack/releases/download/v1.0-goddard/Goddard.7z
- models: https://github.com/Render96/ModelPack/releases/download/3.2/Render96_DynOs_v3.2.7z
- alpha: https://github.com/Render96/ModelPack/releases/download/3.1/Render96_Alpha_v3.1.7z
- textures: https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip
game:
  exe: build/us_pc/sm64.us.f3dex2e
installer:
- extract:
    file: repo
- extract:
    dst: $GAMEDIR
    file: alpha
- extract:
    dst: $GAMEDIR/src
    file: goddard
- extract:
    dst: $GAMEDIR/newtextures
    file: textures
- copy:
    dst: $GAMEDIR
    src: rom
- execute:
    command: mv *.z64 baserom.us.z64
- execute:
    command: make -j`nproc`
- execute:
    command: cp -rf newtextures/gfx build/us_pc/res
- copy:
    dst: $GAMEDIR/build/us_pc/dynos/packs
    src: models
- execute:
    command: rm -rf D*file Makefile* a* bin build/us_pc/actors build/us_pc/assets
      build/us_pc/b* build/us_pc/data build/us_pc/e* build/us_pc/include build/us_pc/levels
      build/us_pc/lib build/us_pc/rsp build/us_pc/sound build/us_pc/src C* c* d* e*
      i* J* l* M* n* R* S* s* t* u* *.sh *.json *.z64 *.py .cl* .git* .a*
{
  "files": [
    {
      "repo": "https://github.com/Render96/Render96ex/archive/refs/heads/alpha.zip"
    },
    {
      "rom": "N/A:Please select the USA .z64 rom file"
    },
    {
      "goddard": "https://github.com/Render96/ModelPack/releases/download/v1.0-goddard/Goddard.7z"
    },
    {
      "models": "https://github.com/Render96/ModelPack/releases/download/3.2/Render96_DynOs_v3.2.7z"
    },
    {
      "alpha": "https://github.com/Render96/ModelPack/releases/download/3.1/Render96_Alpha_v3.1.7z"
    },
    {
      "textures": "https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK/archive/refs/heads/master.zip"
    }
  ],
  "game": {
    "exe": "build/us_pc/sm64.us.f3dex2e"
  },
  "installer": [
    {
      "extract": {
        "file": "repo"
      }
    },
    {
      "extract": {
        "dst": "$GAMEDIR",
        "file": "alpha"
      }
    },
    {
      "extract": {
        "dst": "$GAMEDIR/src",
        "file": "goddard"
      }
    },
    {
      "extract": {
        "dst": "$GAMEDIR/newtextures",
        "file": "textures"
      }
    },
    {
      "copy": {
        "dst": "$GAMEDIR",
        "src": "rom"
      }
    },
    {
      "execute": {
        "command": "mv *.z64 baserom.us.z64"
      }
    },
    {
      "execute": {
        "command": "make -j`nproc`"
      }
    },
    {
      "execute": {
        "command": "cp -rf newtextures/gfx build/us_pc/res"
      }
    },
    {
      "copy": {
        "dst": "$GAMEDIR/build/us_pc/dynos/packs",
        "src": "models"
      }
    },
    {
      "execute": {
        "command": "rm -rf D*file Makefile* a* bin build/us_pc/actors build/us_pc/assets build/us_pc/b* build/us_pc/data build/us_pc/e* build/us_pc/include build/us_pc/levels build/us_pc/lib build/us_pc/rsp build/us_pc/sound build/us_pc/src C* c* d* e* i* J* l* M* n* R* S* s* t* u* *.sh *.json *.z64 *.py .cl* .git* .a*"
      }
    }
  ]
}
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