files:
- game: https://f005.backblazeb2.com/file/fractalsoftworks/release/starsector_linux-0.98a-RC8.zip
game:
args: -server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=./native/linux
-Xms1536m -Xmx1536m -Xss1024k -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.10.jar
-Dcom.fs.starfarer.settings.paths.saves=./saves -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots
-Dcom.fs.starfarer.settings.paths.mods=./mods -Dcom.fs.starfarer.settings.paths.logs=.
com.fs.starfarer.StarfarerLauncher
exe: jre_linux/bin/java
working_dir: $GAMEDIR
installer:
- extract:
file: $game
description: Regular version with 1.5GB of RAM allocated to the game. RAM settings
default as set by the devs. Works on 32x/64x systems. Should only be played vanilla
or a few lightweight mods only. Since this is a Java game even seemingly inconspicuous
mods can pile on the RAM usage.
game_slug: starsector
gogslug: ''
humblestoreid: ''
installer_slug: starsector-v098a-32-bit-15-gib
name: Starsector
notes: Editing the .sh file after game installation does NOT allocate more RAM as
forums may suggest as instructions are for a non-Lutris install. Install using one
of the other install scripts instead.
runner: linux
script:
files:
- game: https://f005.backblazeb2.com/file/fractalsoftworks/release/starsector_linux-0.98a-RC8.zip
game:
args: -server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=./native/linux
-Xms1536m -Xmx1536m -Xss1024k -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.10.jar
-Dcom.fs.starfarer.settings.paths.saves=./saves -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots
-Dcom.fs.starfarer.settings.paths.mods=./mods -Dcom.fs.starfarer.settings.paths.logs=.
com.fs.starfarer.StarfarerLauncher
exe: jre_linux/bin/java
working_dir: $GAMEDIR
installer:
- extract:
file: $game
slug: starsector-v098a-32-bit-15-gib
steamid: null
version: v0.98a, 32-bit, 1.5 GiB RAM
year: 2010
{
"game_slug": "starsector",
"version": "v0.98a, 32-bit, 1.5 GiB RAM",
"description": "Regular version with 1.5GB of RAM allocated to the game. RAM settings default as set by the devs. Works on 32x/64x systems. Should only be played vanilla or a few lightweight mods only. Since this is a Java game even seemingly inconspicuous mods can pile on the RAM usage.",
"notes": "Editing the .sh file after game installation does NOT allocate more RAM as forums may suggest as instructions are for a non-Lutris install. Install using one of the other install scripts instead.",
"name": "Starsector",
"year": 2010,
"steamid": null,
"gogslug": "",
"humblestoreid": "",
"runner": "linux",
"slug": "starsector-v098a-32-bit-15-gib",
"installer_slug": "starsector-v098a-32-bit-15-gib",
"script": {
"files": [
{
"game": "https://f005.backblazeb2.com/file/fractalsoftworks/release/starsector_linux-0.98a-RC8.zip"
}
],
"game": {
"args": "-server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=./native/linux -Xms1536m -Xmx1536m -Xss1024k -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.10.jar -Dcom.fs.starfarer.settings.paths.saves=./saves -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots -Dcom.fs.starfarer.settings.paths.mods=./mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher",
"exe": "jre_linux/bin/java",
"working_dir": "$GAMEDIR"
},
"installer": [
{
"extract": {
"file": "$game"
}
}
]
}
}