Installer starsector-regular32bit-15gb-ra

files:
- game: https://f005.backblazeb2.com/file/fractalsoftworks/release/starsector_linux-0.96a-RC10.zip
game:
  args: -server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=./native/linux
    -Xms1536m -Xmx1536m -Xss1024k -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.10.jar
    -Dcom.fs.starfarer.settings.paths.saves=./saves -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots
    -Dcom.fs.starfarer.settings.paths.mods=./mods -Dcom.fs.starfarer.settings.paths.logs=.
    com.fs.starfarer.StarfarerLauncher
  exe: jre_linux/bin/java
  working_dir: $GAMEDIR
installer:
- extract:
    file: $game
description: Regular version with 1.5GB of RAM allocated to the game. RAM settings
  default as set by the devs. Works on 32x/64x systems. Should only be played vanilla
  or a few lightweight mods only. Since this is a Java game even seemingly inconspicuous
  mods can pile on the RAM usage.
game_slug: starsector
gogslug: ''
humblestoreid: ''
installer_slug: starsector-regular32bit-15gb-ra
name: Starsector
notes: Editing the .sh file after game installation does NOT allocate more RAM as
  forums may suggest as instructions are for a non-Lutris install. Install using one
  of the other install scripts instead.
runner: linux
script:
  files:
  - game: https://f005.backblazeb2.com/file/fractalsoftworks/release/starsector_linux-0.96a-RC10.zip
  game:
    args: -server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=./native/linux
      -Xms1536m -Xmx1536m -Xss1024k -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.10.jar
      -Dcom.fs.starfarer.settings.paths.saves=./saves -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots
      -Dcom.fs.starfarer.settings.paths.mods=./mods -Dcom.fs.starfarer.settings.paths.logs=.
      com.fs.starfarer.StarfarerLauncher
    exe: jre_linux/bin/java
    working_dir: $GAMEDIR
  installer:
  - extract:
      file: $game
slug: starsector-regular32bit-15gb-ra
steamid: null
version: Regular/32bit 1.5GB RAM
year: 2010
{
  "game_slug": "starsector",
  "version": "Regular/32bit 1.5GB RAM",
  "description": "Regular version with 1.5GB of RAM allocated to the game. RAM settings default as set by the devs. Works on 32x/64x systems. Should only be played vanilla or a few lightweight mods only. Since this is a Java game even seemingly inconspicuous mods can pile on the RAM usage.",
  "notes": "Editing the .sh file after game installation does NOT allocate more RAM as forums may suggest as instructions are for a non-Lutris install. Install using one of the other install scripts instead.",
  "name": "Starsector",
  "year": 2010,
  "steamid": null,
  "gogslug": "",
  "humblestoreid": "",
  "runner": "linux",
  "slug": "starsector-regular32bit-15gb-ra",
  "installer_slug": "starsector-regular32bit-15gb-ra",
  "script": {
    "files": [
      {
        "game": "https://f005.backblazeb2.com/file/fractalsoftworks/release/starsector_linux-0.96a-RC10.zip"
      }
    ],
    "game": {
      "args": "-server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=./native/linux -Xms1536m -Xmx1536m -Xss1024k -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.10.jar -Dcom.fs.starfarer.settings.paths.saves=./saves -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots -Dcom.fs.starfarer.settings.paths.mods=./mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher",
      "exe": "jre_linux/bin/java",
      "working_dir": "$GAMEDIR"
    },
    "installer": [
      {
        "extract": {
          "file": "$game"
        }
      }
    ]
  }
}
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