Europe, 1400 A.D. - The last crusade, which started 6 years before, ended in a horrible defeat when the crusaders failed to conquer Nikopolis before being reached by the armies of Osmans and Serbs. The dream of conquering Jerusalem is forgotten, and European authorities are well aware that over the coming centuries, they will be submerged into defending themselves against the Osman forces, which have several outposts in Eastern Europe. The Roman Catholic church is in a state of devastating dispute and intrigue, and uprisings are clearly just around the corner.
The Guild 2: Pirates of the European Seas is a stand-alone expansion that transforms the game into an even greater experience by adding a huge area including the cities of "The Hanse" located at the shores of the European seas. Sea battles and naval trading are added to the gameplay, and a new campaign mode provides more than 10 hours of additional fun.
Added maritime trade and naval battles gameplay.
New campaing mode - you start as a poor fisherman and work your way up to a rich patrician of the Hanse while discovering a mysterious family-secret.
3 new charges, 3 new peerages, several new goods and artifacts, 3 new maps, new buildings and more!