Suspended

released in 1986 by Infocom

They said you would sleep for half a millenium - not an unreasonable length of time, considering you'd be in limited cryogenic suspension. Your body would rest frozen at the planet's nerve center, an underground complex twenty miles beneath the surface. Your brain, they told you, would be wired to a network of computers; your mind would continue to operate at a minimal level, overseeing maintenance of surface-side equilibrium. And you would not awake, so they promised, until your five hundred years had elapsed - barring, of course, the most dire emergency.

Good morning.

In SUSPENDED, you will strategivally manipulate six robots. Each has a distinct perception of the world, and offers you specific abilities. For instance, one specializes in sight, a second in hearing, and a third in accessing information from computer memory banks. Through them, you will solve an intertwined myriad of realistic and original problems. Should you find yourself baffled by some of the more intricate puzzles, you may wish to consult the underground complex's built-in advisory peripheral for hints.

The first time you play SUSPENDED will not be your last. It continually challenges you to hone your strategies and develop new ones, to explore new areas and interactions, and in so doing to improve your score each time you play. And even if you succeed in mastering the first level of play, an advanced second level waits in the program to test your mettle again and yet again. In fact, the game is so designed that you can alter conditions at will before starting, effectively allowing you to customize the game into a new kind of SUSPENDED whenever you desire.

  • Genre: Adventure
  • Platform: Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, Commodore 16, Commodore C64/128, Commodore Plus/4, Mac, MS-DOS, Tatung Einstein, Texas Instruments TI-99, TRS-80

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