Speed Dreams

released in 2008 by Speed Dreams Team published by Speed Dreams Team

Speed Dreams is a 3D cross-platform, open source motorsport simulation and racing game. It is released under the GNU General Public License (GPL). For the moment, the supported platforms are Linux (x86, x86_64) and 32 bit Windows. The Mac OS X port is 95% finished, more volunteers are welcome...

Speed Dreams is a fork of the open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.

The current official release (2.2.3) features:
- Grand Prix track, Sao Paulo, based on the José Carlos Pace circuit, or more commonly known as "Interlagos".
-"Monoposto 1" (MP1) category and car collection based on the 2005 Formula 1 single-seaters.
-"1967 Grand Prix" (67GP) category and cars collection , based on the 1967 Formula 1.
-New models in the Supercars category, the Deckard Conejo RR (based on the 2010 Chevrolet Camaro SS) and the Kanagawa Z35 (based on the Nissan 350z).
-Added support for tyre wear and degradation, currently only avaliable on Monoposto 1.
-New "shadow" AI robots in multiple categories. They are faster and risk braking later than other robots.
-Updated the code of AI robots "dandroid" and "USR".
-Real time weather can be configured on the tracks based on the current weather in the different locations (e.g. if it is raining in Sao Paulo at the current time, the game will check the real weather in that area and apply it in the game).
-"Setups" section in the garage menus to configure the different possible options in the mechanics of the cars.
-Packages in Flatpak and AppImage formats, to ease the installation of binaries between different GNU-Linux distributions.
-Installation via PPA in Ubuntu derived GNU-Linux distributions thanks to the inclusion of Speed Dreams in Xtradeb.net.

and much more ...

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