Solar Jetman: Hunt for the Golden Warpship

released in 1990

The game is a multi-directional shooter that is presented in a horizontal side-view, in similar vein to earlier instalments of the Jetman series.[4][5] The game is set after the events of Lunar Jetman and involves series protagonist Jetman on his quest to gather all pieces of the Golden Warpship, a mythical starship that allows interstellar travel. The player controls Jetman's pod in either a clockwise or anti-clockwise direction. The pod is subject to inertia but not drag physics depending on the level of gravity of the set planet. The constant pull of gravity changes every level, which makes stable flight challenging and manoeuvring the pod more difficult as the levels progress.

Solar Jetman has twelve planets and one hidden planet, each with its own gravity and system of enemy-infested caverns. The goal is to navigate these caverns with small jetpods launched from an immobile mothership, on each planet bringing back a piece of the Golden Warpship and enough fuel to journey to the next one. Items are collected with a tow cable that makes flight more difficult due to the drag of the item, and are released over the mothership or deposited in small wormholes deeper in the caverns. Points are earned by retrieving valuables and destroying enemies, and can be spent after every other stage to buy power-ups for Jetman's pod. If a pod is destroyed, Jetman will eject out of the pod and walk around in an agile but vulnerable spacesuit. The player may be able to return to the mothership in order to collect a new pod. If the player dies outside of their pod, a life will be lost. After solving the last planet, the player must pass a final mission on board of the Golden Warpship. He will be given one chance and no password. This is what makes this game so difficult to complete.

  • Genre: Shoot'em up
  • Platform: NES

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