Quake

released in 1996 by id Software published by GT Interactive
  • Linux CDROM + Darkplaces version last published 3 years, 6 months ago
  • Linux Darkplaces version last published 5 years, 6 months ago
    Shareware version using Darkplaces engine (32 and 64bit)
  • Linux Darkplaces + Steam version last published 2 years, 7 months ago
    Fix broken link on darkplace
    Fix broken link on darkplace
  • Wine GOG + Arcane Dimensions mod version last published 2 months ago
    Play "Quake" with "Arcane Dimensions mod" on Linux!
    - Using Darkplaces engine
    - Arcane Dimensions mod: each map, or 'dimension', teleports the player to a very different area, with a very different vibe and overall 'feel'. Some dimensions are scifi, some ethereal, some dark and gothic. All are good. Tons of new enemies abound, ranging from variations on old favorites to new originals
  • Wine GOG + More Dimensions mod version last published 2 months ago
    Play "Quake" with "More Dimensions mod" on Linux!
    - Using Quakespasm-spiked engine
    - More Dimensions mod: is a HD compilation of levels running under Quakespasm-spiked including: (a) The levels from Arcane Dimensions 1.8 which were not present in 1.7 (b) The Forgotten Sepulcher, which was not present in the HD Epsilon release of Arcane Dimensions 1.7 and (c) Several third-party Arcane Dimensions levels which are not part of the official release. The latter includes Annihilith of Abhorration, Tomb of Fenrir, The Refinery and "The faults within" (a remake of quake's e3m2 "The Vaults of Zin") (d) 2-hour dark-ambient/metal/industrial soundtrack.
  • Wine GOG + Quake Rivarez Edition mod version last published 2 months ago
    Play "Quake Rivarez Edition mod" on Linux!
    - "Quake Rivarez Edition" is a mod that will replace old Quake textures by HD ones using Darkplaces engine
    - 6 Missions included: "Scourge of Armagon ", "Dissolution of Eternity", "Abyss of Pandemonium", "Dimension of the Past", "Dimensions of the Machine" and "Honey"
    - Original Quake sound tracks extracted from GOG files during install
    - Nota: "Dimension of the Machine" is not optimized and could lag
  • Linux Quakespasm-Spiked GOG version last published 5 months, 2 weeks ago
  • Linux Quakespasm-Spiked Shareware version last published 2 years, 7 months ago
    Shareware version using Quakespasm-Spiked engine

    Faithful look and feel
    Compatible with modern custom maps
    High framerates no longer affect physics
    Superior networking
    If you have the full retell version place pak1.pak in quake/id1/
  • Linux VkQuake 0.95 version last published 3 months, 3 weeks ago
    Vulkan port of Quake (requires to have the game on Steam)
  • libretro Nintendo 64 version
  • libretro Sega Saturn version
  • auto Steam(Auto) version
    Make sure you have connected your Steam account in Lutris and that you own this game.
  • auto GOG(Auto) version
    Make sure you have connected your GOG account in Lutris and that you own this game.

An enemy with the codename ''Quake'', which is believed to come from another dimension, is using teleporter gates to invade Earth. The player takes the role of a nameless soldier who arrives at his base only to find out Quake has overrun it and killed everyone. Somewhere in the base there must be a teleporter to Quake's realm. The mission is clear: take the fight to the enemy, overcoming countless hordes of monsters, and exact revenge.

id Software's followup to Doom and Doom II, Quake is a first-person shooter. Its main technological innovation is the use of a true 3D engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.

In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels.

Unlike Doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of Quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors.

The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the Thunderbolt, which discharges electrical energy.

Quake was one of the first games playable natively over the Internet in addition to LANs. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.

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