Project Brutality

released in 2009

***PROJECT BRUTALITY 3.0 IS NOW LIVE*** Project Brutality is back and it is bigger, better, and more badass than ever before. This is the highest quality expansion of content for Brutal Doom v21b that capitalizes on breaking new ground in terms of gameplay, features, weapons, enemies, balance, visuals, sound, and so much more. Now with Zandronum 3.0 support, multiplayer is a feature. Each weapon and monster was carefully chosen, edited, programmed, and animated to feel alive and fit perfectly and consistently into the lore and world of Brutal Doom. And the best part- YOU choose how you want to play. With a wide variety of options, presets, and game modes, Project Brutality has something to offer to any and all Brutal Doom fans out there. Refer to the detailed, NEW AND IMPROVED, easy-to-follow PDF guide to setting up your Project Brutality experience! I plan on new content updates and add-ons releasing periodically so make sure you track this mod's page and follow it closely !

Community additions:
To use, download the latest GZDoom from https://zdoom.org/downloads
1. Extract it/install it at your preferred folder
2. go to the GitHub page, click the green button where it says 'Code' and select 'Download Zip'. Save it in the above folder
3. Find your Doom WADs and save them in the above folder.

After installation or extraction of GZDoom, add the following argument when starting GZDoom
-file Project_Brutality-master.zip
OR
add the following in the gzdoom.ini (replace path with yours)
[Global.Autoload]
Path=[path to the file, eg $HOME/Games/GZDoom/Mods]/Project_Brutality-master.zip

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