A thievery roguelike created by James McNeill and Damien Moore.
Infiltrate ten randomly generated edifices of increasing size and difficulty; steal all of the valuables from under the noses of the patrolling guards; and escape into the night. Will you be speedy, leading guards on a chase through the halls before leaping out a window? Or slow and methodical, knocking them out and hiding their unconscious bodies in bushes or under beds so they won't be spotted? Keep an eye out for treasure and memorable achievements.