Capcom Generations 5: Street Fighter Collection 2

released in 1998
  • libretro Sega Saturn version
  • libretro Sony PlayStation version

Capcom Generations: Street Fighter Collection 2 (カプコン ジェネレーション -第5集 格闘家たち- Capcom Generation Dai-go-shū Kakutōka-tachi), although it was not marketed as part of the Capcom Generations outside Japan, instead being a "sequel" to Street Fighter Collection, which packaged Super Street Fighter II, Super Street Fighter II Turbo and Street Fighter Alpha 2 Gold. It contains the first three versions of the original Street Fighter II.

Street Fighter II: The World Warrior (the original Street Fighter II)
Street Fighter II: Champion Edition (Street Fighter II Dash in Japan)
Street Fighter II Turbo: Hyper Fighting (Street Fighter II Dash Turbo in Japan)
Some minor changes were made to gameplay, compared to the arcade versions of the games. A "Collection" mode is also featured where the player can view strategies, character profiles and artwork specific to each game, some which become available after meeting certain requirements.

Each game features an "Arcade", "Versus" and "Training" mode. Upon completing a game's single-player mode, an option is unlocked to give the player a choice between the original CPS soundtracks and an arranged version (previously available in the FM Towns port of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo). After completing the single-player mode of each game at least once, a "Super Vs. Mode" becomes available at the main menu. The Super Vs. Mode allows two players to compete against each other by selecting between characters from any three versions of Street Fighter II in the compilation (Capcom would employ the same concept for Hyper Street Fighter II). If the player completes a game's single-player mode without using continues, a "CPU Battle" mode is unlocked. CPU Battle allows the player to battle any CPU opponent at the game's highest difficulty. If the player manages to defeat the CPU opponent, the game's staff roll will instantly play (Like with the full single-player mode, the player must defeat the CPU opponent without losing a round in order to view the original credits. If the player loses a round but still manages to win, the text-only credits will play).

  • Platform: Sega Saturn, Sony PlayStation

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