Arthur: The Quest for Excaliburreleased in 1989 by Infocom
DOSBox MS-DOS version last published 3 years ago
"Whoso pulleth out this sword of this stone, is rightwise king born of all England."
In the days before Camelot, when magic and evil rule England, a sword sheathed in stone appears in a quiet churchyard. Engraved upon it are the words which form your destiny. For you are Arthur, the son and true heir of the High King, Uther Pendragon.
But there is more to asserting your claim than wresting free the sword. The sword in the stone disappears - stolen by the evil King Lot. To win it back, you must develop the kingly qualities of wisdom, chivalry, and experience, qualities that will also prove you worthy of the throne. And you must do it all within three days, or Lot will usurp your legacy.
You are assisted by Merlin the Enchanter, who grants you the power to transform yourself into a variety of animals. Now you can explore the kingdom as no one has before: from the sky, from rivers and lakes, from on - and under - the earth. How you use this power, and how you solve the myriad puzzles that confront you, will determine your success in your quest.
Merlin's crystal ball reveals helpful hints.
The undo command lets you rescind even the most foolhardy of decisions.
Optional on-screen mapping gives your quest direction.
A medieval Book of Hours has been magically cast into each and every Arthur package, along with the game disk and complete instructions.
Now prepare to claim your birthright as king born of all England. It's your chance to live the legend.
- Genre: Adventure
- Platform: Amiga, Apple II, Mac, MS-DOS
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