Frequently asked questions

General

Does Lutris sell games?

No, we don't sell commercial games on the platform, Lutris allows you to install and play games purchased on a variety on different game stores such as Steam, Humble Bundle, GOG, Battle.net, etc…

How do I get in touch with the Lutris community?

If you want to ask questions about Lutris or just hang out with other Lutris users, you can join our Discord channel or our IRC channel #lutris on freenode.org. You can also use the forums to ask questions.

I'm a game developer, can I publish my game on Lutris?

You can create a page for your game and submit an installer for it but right now there aren't any special features for game developers. We do have some plan to add a game developer role to the website, you can follow its development here: on Github

What is the Lutris runtime?

The Lutris runtime is a collection of libraries we automatically provide to ensure compatibility with all games and runners over all Linux distributions. The runtime itself is composed of parts of the Steam runtime, some Ubuntu 16.04 libraries and a few extra libraries from various places.
Of course, ensuring binary compatibility over all existing Linux distributions is not an easy task and sometimes issues will arise. If such a thing happen, try disabling the runtime in the system options of your game. For more details on the runtime, see the wiki.

Game [x] crashes, what should I do?

First run Lutris from a command line to see potential errors from the game. If you see errors related to Linux libraries, try running the game with the runtime disabled. If disabling the runtime fixes the issue, please, notify the developers, we don't want to ship a broken runtime and your input can help fixing it.
If your game still doesn't launch try collecting as much info about your setup (name of the game, your graphics drivers, Linux distributin, hardware setup, desktop environment, …) and explain your issue to the community. If you want to troubleshoot the issue yourself, there are some good resources you can look into. Start by looking up the game in PCGamingWiki as you might run into a know problem and they might have a workaround. If you are trying to run a Windows game, also check out WineHQ's AppDB or look for issues other Windows users are running into, in the Steam forums for example.

Runners

What is a "Runner"?

A "runner" is the term we use to refer to programs that can run games, it can be Linux itself, Wine, DOSBox, MAME, gzdoom, … Runners are recognized as such in Lutris itself, not all programs that run games are considered runners. For example Darkplaces, the open source engine for Quake is not a runner but gzdoom is. Usually, programs become runners if they can run a variety of games, not just one or two.

I want to use your runners but I don't care for Lutris itself

Aww, that's too bad… :( But don't worry! All our runner builds are freely downloadable from here.

Wine games

How do I change the Wine version used in a game?

If you already have a version of Wine installed, you should see a Wine entry on the sidebar, you can right click on it then select "Manage versions". From there you can install or remove any Wine build we provide. The wine versions are downloaded to ~/.local/share/lutris/runners/wine/

The resolution is messed up, how can I fix that?

Resolution switching for Wine games heavily depends on your hardware and your desktop environment and also the game itself.
If you are experiencing issues, try using a virtual desktop in the Wine runner options then start the game and set it to use your monitor's native resolution. Once the game is using your native resolution, you should be able to turn off the virtual desktop.

I get winemenubuilder.exe errors in the console output

You shouldn't worry about those. We explicitely disable winemenubuilder at runtime so it doesn't mess with your Linux desktop's file type associations. Any error related to winemenubuilder can be safely ignored.

I'm just here for Overwatch, don't care about anything else

Please refer to the following article on the Github wiki